So farming/forestry winds up becoming at best equal to the other types of industry, and when UE fluctuates it instantly becomes a clear weakness unless you're worried about ground pollution.
Likewise, UE is just a relation of YA/A to C/I/O, so even if you're playing full R with structural UE, it's possible to run 5-10% no matter what sort of jobs you've created. As a matter of fact, one of my main uses for farming/forestry in my current city is to handle the surge in workers in the period between post-birthwave YA entering the job market and post-deathwave A leaving it, as it can currently be abandoned and restarted without consequence as the need for those jobs ebbs and flows.īut in a well-designed mature city, birth/death/labor waves should be smooth, and there should there be no need for disposable places of employment. Oh, I'm aware of (and very comfortable with) manipulating unemployment rates to stabilize development and force cims into lower-education jobs. You have released so many DLCs that I cannot justify exploring the rest of your library, you have enough of my money. This is all you get out of me, just Cities: Skylines. I won't be buying any more games from you guys. I can tell you this much, I won't be doing this again. What are up to now? 8 or 9 DLCs? Really? Come on.
I feel terrible for the folks that mod their games out the wazoo. Oh, and my game isn't even heavily modded, still mostly vanilla. Is that what you want? Is that part of your design? It could be another month or two, or even longer before I am able to play again.
I might as well stop, delete all of my mods and my save file and just wait until this releases and all the mods get updated. Seriously, this city I was planning on building. And now this, which will break all my mods and cause me to lose momentum.Ĭan you please finish this game? Pretty please? I just want to play the game. But dang it! I just got back into the game after a long hiatus, got my mods all set up for a good long run.